Even so, it is functional and there perhaps there is appeal to some in having its simple structure. It’s likely you’ll find yourselves repeating similar actions in battles often because there is not much variety in how you can approach the combat. While the fluidity was something to behold at the time and is a foundational part of current Tales battle mechanics, it feels a bit dated in the current day, and it lacks some intricacy. Some passive traits can be set by using ‘Ex Spheres’ which includes abilities such as increased movement speed, and also affect what in battle techniques the character will learn.Ĭombat is more basic than later Tales titles, but still enjoyableĬompared to later titles, including Dawn of the New World on the same disc, the skill and battle system in Symphonia can feel too basic at times. Symphonia was an early foray into 3D for the series, and many aspects of the gameplay remain simple and straightforward.Ĭombos are generally done by chaining a series of attacks using the control stick to vary the actions performed, followed by one or two battle techniques after that. While Symphonia features a 3D field unlike some of the early 'Tales of' titles, movement is still restricted to a 2D plane as you can only move your character towards or away from the enemy. Battles are initiated by encountering enemy icons on the screen, which will bring the party to a 3D battle arena for the engagement – typical for the series. The gameplay in Symphonia remains nearly the same as the original release. ![]() To celebrate the original title’s tenth anniversary, Bandai Namco decided to rerelease both titles as a collection on PlayStation 3 as Tales of Symphonia: Chronicles. Symphonia was well enough liked, that it spawned a sequel several years later on Nintendo Wii – Tales of Symphonia: Dawn of the New World – featuring an upgraded battle system and new characters. Several fondly remember the storyline and characters of the game as well. The battle mechanics would become the backbone of the systems found in future games of the franchise. You must experience it.Praised for its action battle system, Tales of Symphonia was a fast and fun RPG that players could sink more than 50 hours into, even with friends, due to local co-operative capability. Play with headphones! The sountrack adds a lot of emotion, and I don't see that as a bad thing at all. The score is fantastic, unbelievably high levels of production value, and is a step in the right direction for the industry. Since there's a demo available, I'll just end off with a comment on the music. The two hours it takes to complete is paced perfectly, had it lasted much longer than attention would start to fade. Gamers need to start thinking quality, not quantity. No good film or piece of music begins by setting out how long it will be. ![]() Don't listen to people complaining about the game length, they really need to understand game development more. If you're a fan of Blendo games (Gravity Bone, Thirty Flights of Loving, Quadrilateral Cowboy), but also like the thoughtfulness and drama of The Chinese Room (Dear Esther, Everybodys Gone to The Rapture) than you will love this game. Wow, what an experience! I played it at a friends house, have no plans on replaying it, yet went ahead and paid for it to support what the Wow, what an experience! I played it at a friends house, have no plans on replaying it, yet went ahead and paid for it to support what the devs have done here.
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